Which package? Give me wisdom, oh ye sage graphics gurus...

Discussion started by mtucker57

Hello, Everyone,

So, I have what may be a terribly stupid question, but I’m a reasonably stupid person... and proud of it :-)

Background: I have just discovered 3D and I’m using it, primarily, to make little limited-animation videos. If you’re morbidly curious, you can see my efforts here: https://vimeo.com/mjt1957

Obviously, I’m just a beginner, and in some ways I’m only using the 3D to produce images that go along with an essay or a story I happen to be reading aloud. But, I’m getting more and more interested in the animation itself.

Right at the moment, I’m using Poser 10, though I’ve started playing with Daz3D and I’ve looked at Blender. Poser seems easiest to use, but there seems to be (I think) less material out there for it. Daz3D seems, at least to me, harder to learn and use, but there appears to be a lot more material for it -- more characters, clothing, etc. (And yes, I know I’m supposed to be able to transfer Daz3d stuff to Poser, but so far I’ve not been able to figure out how to do it. Remember, I told you I was stupid.)

Blender, meanwhile, just scares the hell out of me. Reading the manual seems to be just about as much fun as doing your income tax. While having a root canal. From the sort of dentist who watches Marathon Man and giggles a lot.

And I know there are lots of other things out there -- Maya, Cinema 4D, etc.

My question, though, is which...in your opinion...is the best 3D platform for someone like my own incompetent self? I know any answer would be terribly subjective, but I would appreciate any insights you have to share.

Obviously, what I need is something that is relatively easy to master, that has a strong community of developers and content providers, that isn’t too expensive, and which will allow me to grow upwards into more complex packages as I master the basics.

So, oh ye wise graphics gurus, any responses?

Thanx hugely in advance.

Answers

Posted about 8 years ago
0

Hi mtucker57,
I think that the best choice is to start from a free software.

Fankly, I started with Lightwave (that it is not more expensive than Maya or Cinema 4D).
I have used also Cinema 4D for some (little) time, but I didn't find me well (due to the UI and the general logic). However, Cinema 4D is perfect for the animation.

I advice to start with Blender because it is very powerfull as modelling and rendering instrument.
You will meet the UI but this effort will be paid.

Advantage:
- it is free!;
- very good instrument for modeling;
- good software for animation;
- powerfull rendering engine. You can integrate also rendering engines realized from third parts;
- large community and a lot of tutorials are available;
- very good system for creating and managing the UV maps;

Disadvantage:
- tough User Interface;
- as a open source software, you may find some bugs from one version to the other;

I hope that my opinion will help you in your choice :)

mtucker57 wrote
mtucker57
Thanks so much! And your opinion are most helpful!
Posted about 8 years ago
0

Carrara 3d
Pros: Does everything in one package, relatively easy to learn, Works with Daz Studio models, Cheap or free (often on 3d magazines).
Cons: Unreliable import of models, dated and no longer actively developed.

If you just wanted to make something and render the result quickly and easily you should look at Moi3d and Simlab Composer. https://www.youtube.com/watch?v=A8Trvv7wMcY

I have spent hours in the past trying to do 3d stuff with the wrong tools. I have not used Blender because of the learning curb but if I had the time and no money it would be my first choice.

mtucker57 wrote
mtucker57
Thanks hugely!
Posted about 8 years ago
0

Having had a look at a couple of your animations I also suggest you take a look at Filter Forge.

mtucker57 wrote
mtucker57
I'm off to take a look at it right now! Thanx again!
Posted about 8 years ago
0

Almost all Poser and Daz3d materials are compatible with both. You just need to load your library. You can PM me if you need more explanation.

Which package is the best ?
I think nobody has the right answer to that.
My experience: When I started 3d (I'm self-taught) I tried multiple packages, blender, 3ds max, cinema4d and more, and all those left me with one single thought "WHAT THE F*** ?!?!" I really thought that you need to be suuuuuper smart to understand all of that, until I tried Maya.
I don't want to make it X vs Y war, 3ds max is the number 1 package used, so there must be a reason, but the "all over the place" interface, same as many other packages (Blender, I'm looking at you lol) it just didn't do it for me.
What I like about Maya is the very organized interface, I feel that is very user friendly. For example, I found that when you need like 5 steps to do something in another software, you only need 2 steps in Maya.
Now I'm certainly biased, because it worked for me, and other people may find Maya interface awful (How dare you!! :D)

So you just need to try for yourself multiple packages and see what works for you.

mtucker57 wrote
mtucker57
Thanks so much! I'm off to have a look at Maya right now!
Posted about 8 years ago
0

I'm entirely self taught as well, I started using C4d because I had access to somebody's license. And let me tell you, switching from Cinema to Blender was like learning Japanese when English was your first language. And your teacher was mute. But after learning all of the shortcuts and hot keys, I fell in love with it. It's actually so nice to just tap E to extrude or S to scale, G to grab, etc., instead of scrolling through tabs and windows. Your workflow becomes so much more fluid, I burn through my modeling projects so much more quickly now. Learning Blender was a bitch, but you'll love it in the end. Stick with, watch hours of tutorials, and soon you'll be created masterpieces.

P.s. Download Sculptris. It's the simplified, open source version of ZBrush, and great for beginner modelers. Sculpting is such an important tool to utilize.

mtucker57 wrote
mtucker57
Fantastic! I'll look into all this. Thanks for the wisdom!

Your answer

In order to post an answer, you need to sign in.

Help
Chat