Thanks but I will today move to my PC in the computer shop I change for SSD so I have to reinstall all of my software because the vendor said it will faster if I rebuild it then if I clone it
Hi,
I'm totally noob in Zbrush but I made a model in 3Ds Max and I thought I give a little bump in Zbrush so I made it but I can't save as normal map it's write always "SubTool skipped, no UVs assigned" but I tried some other stuffs some project works well but other ones write made the normal map but don't do anything else its don't calculate and don't make the file
I looking for the answer on the internet but I couldn't find it
Please help me
Thanks: Irgum
Thanks but I will today move to my PC in the computer shop I change for SSD so I have to reinstall all of my software because the vendor said it will faster if I rebuild it then if I clone it
Try to merge mesh in new empty scene or may be last service pack for 3ds Max will fix it.
Fine my Max is broken crash every time when I export to obj Arrrghhh
Your lowpoly mesh must has uv coords. Include uv when export your lowpoly obj file from original software.
Hmmm I have problem now with Xnormal it's says "(file location) has no texture coords assigned! Please Export them!" lots of forums asked how can you solved this but I didn't find answer
I don't use textures both model
Try Xnormal
Zbrush sucks for get normals at my opinion, try another tool. You need lowpoly with UVs and hipoly. Maybe I dont know all tactics at Zbrush, but another tools more simple to get normals.
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