Funny enough, i was thinking to ask the same question recently and what's interesting, i hate preparation for product publishing the most too! What a coincidence :]
Hey guys,
I'm curious, do you have a task that you really don't like doing? I'm pretty sure, UV mapping is not fun for many artist, but I do enjoy it personally. What I don't like doing as a seller is all the product preparation (rendering thumbnails, renaming, exporting etc). And as a 3d artist in general, I HATE rigging.
What about you?
Funny enough, i was thinking to ask the same question recently and what's interesting, i hate preparation for product publishing the most too! What a coincidence :]
:)
I love animating / rigging and rendering ... I don't really like UV mapping and modelling un-organic stuff...
Good thread! Love modeling - especially hard surface. UVW Unwrapping is a nightmare come true though. Would have loved to work with a texture artist. I find that setting up multiple cameras in the "batch render" dialog in max takes the pain out of the "prep for upload" process. I typically set up 3 cameras in Batch. run them through while i do something else. then just tick my "shape and edges material override on and run the same Batch setup, 3 visuals, 3 wireframes, no sweat.
receive royalties from CGTrader and others :D
I have no problems with UVs, rigging, modelling or other stuff.
Only rendering and prepairing for puplishing sucks, too on my side.
:D
Hi
I like modeling most but it all depends on the software really. If I cant get good results immediately I look for something else to do the job. Most of my software is really easy to use so I can make most things from start to finish in a few hours but that's on the back of struggling for yeas with the wrong tools. I hate trying to unpack UV's and paint the unwrapped maps.
I wrote a whole article on this topic. https://www.cgtrader.com/forum/topics/being-pioneers-sometimes-really-pays-off
What we need to do is convince CGT to create revenue sharing options so that artists can collaborate and just work on what they are best at. Not only is revenue sharing good for the improvement of the quality of the models and reduces stress to the artists that do not like doing a particular part of the process but it also be used in other ways.
If you have the revenue sharing option you can team up with people who like preparing models for publishing and who are great at putting in the relevant information know how to price models properly etc...
Another way revenue sharing works is you can team up with sales people. You can offer them a cut of your earnings and they can be actively selling your models to clients knowing that they will automatically get paid each time your model sells.
I mean... revenue sharing is a no brainer but we have to pull together as artists if we want CGT to implement it.
I have been telling people about this for years but you see nothing happens unless a large group of artists agree that this idea makes sense and that it benefits us all.
@marvimation
The idea look good on paper, but don't you think it make stealing models more frequent? I mean unless you work with people that you know very well, what keep someone, from taking a product that I made, and gave it to him to render, for example, and sell it as his own on another website?
Repetitive work. I mostly enjoy all aspects of 3D creation, even rigging. But sometimes I'm working on 10 trees at a time and then, oh boy, always the same processes: rendering, UV's. It's the repetitivity that gets to me. Wow repetitivity. What a word!
Even if everything related to 3D excites me, UV mapping sometimes makes me sleep :)
Thank you guys for your answers, at first I didn't like UV mapping either, I use Maya and the tools available in it, are pretty limited. but then I started using Headus UVLayout and it completely changed my perspective. For those of you who never tried it, you should definitely try it, especially for organic models.
Yes UV layout is pretty awesome! I used to use it a lot and makes life easier.
In order to post an answer, you need to sign in.