Old metal Lock 3d model, 4K PBR pipeline textures, Game Ready.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low-poly mesh:
SM_Padlock_6_LOW.fbx (poly: 10734; vert: 10734);
Hi-poly mesh:
SM_Padlock_6_HI.fbx (poly: 1099160; vert: 549580);
Textures:
T_Padlock_6_AO.png(ambient occlusion map)
T_Padlock_6_D.png (diffuse map)
T_Padlock_6_N.png (normal map)
T_Padlock_6_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Padlock_6_R.png (roughness map)
T_Padlock_6_S.png (specular map)
T_Padlock_6_M.png (metalness map)
File Formats:
FBX (Multi Format)
PNG (4K, Textures Formats)
MP4 (Rendered video of turntable)
If you have any questions, or suggestions you can contact me through support