Old metal Lock 3d model, 4K PBR pipeline textures, Game Ready.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low-poly mesh:
SM_Lock_1_LOW.fbx (poly: 21062; vert: 21043);
Hi-poly mesh:
SM_Lock_1_HI.fbx (poly: 538944; vert: 269472);
Textures:
T_Lock_1_AO.png (ambient occlusion map)
T_Lock_1_D.png (diffuse map)
T_Lock_1_N.png (normal map)
T_Lock_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Lock_1_R.png (roughness map)
T_Lock_1_S.png (specular map)
T_Lock_1_M.png (metalness map)**File Formats:**
If you have any questions, or suggestions you can contact me through support