A whole collection of everything that you need to create a full-scale realistic-looking rocky desert environment.
It contains :
The rocks and cliffs are sculpted from every side in various shapes, which allows the creation of hundreds of possible rock formations.
The textures and materials are designed and set up in a way that the assets look highly detailed from far and very close distances.
You are free to add, erase and mask sand on top of the cliffs.
Powered up with tileable textures, you can scale rocks up and down without quality loss, maintaining crisp details from far and close distances.
All the assets are optimized for smooth gameplay. All rocks have LODs.
In the project, I used a custom shader, a quick breakdown of which you can find in the 3D Model Format list.(for your convenience, I recommend using the simplified shader version, if you don't need to drastically change the look of the rocks. Fewer properties are exposed, less headache you have)
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Unity version compatibility - 2020.3.7f1 and higher
Vertex Count:
Custom collision (convex decomposed).
Up to 4 LODs per cliff, up to 2 LODs for smaller rocks.
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Contact me if you encounter any problems or you struggle with understanding how something should work, I'll do my best to help you :)