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What exactly do you mean that "they are organized by a texture checker"? can you send a screenshot or provide me with more explanation?
Hello everyone,
i have a model of a tree and some textures. The textures are organised by a texture checker. how can i use it and which system of nodes is requiered?
What exactly do you mean that "they are organized by a texture checker"? can you send a screenshot or provide me with more explanation?
If you mean a checker pattern texture you can do the following:
1. Import your tree model
2. Mark it and go to edit mode and open up "UV/image editor"
4. Make sure your model or the desired polygongroups are selected
5. In the UV editor's menu choose "image" -> "open image" and load your checker image
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