Alright great guys. I tried it already in this way but wasn't sure if this is correct. Now I am!
Thanks
Hey there
I'm dead. I've no idea how to import these .png texture files into Cinema 4d.
I bought a model (.obj) and got 4 .png's with:
- blabla_1_ao.png
- blabla_1_d.png
- blabla_1_n.png
- blabla_1_s.png
But WHICH ONE IS FOR WHAT? :'(
Please answer me like this:
- Color = _d.png
- bump = _ao.png
... Or whatever!
Thanks!
Alright great guys. I tried it already in this way but wasn't sure if this is correct. Now I am!
Thanks
I would guess that:
Normal = _n.png
Reflectance (used to be specular) = _s.png
Diffuse = _d.png
The ao stands for ambient occlusion, which would be a texture containing shadow information, so if you are using the model for a game then it would need to be multiplied with the diffuse channel.
Hope that helps!
Colour = blabla_1_d.png (diffuse map)
Ambient Occlusion = blabla_1_ao.png
Normal map = blabla_1_n.png
Specular = blabla_1_s.png
Note: a normal map and a bump map are different but essentially do the same thing but you might have to change an option in C4D to ensure that the bump is read properly. Ive used cinema before but not 100% how it reads bump/ normal maps.
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