Apparently, I needed 7zip to extract, none of the others would do it. Now just to import or load them into Unreal ; )
Hello guys.
Well, I am not new to 3d, but I am new to Unreal. I just bought some awesome looking forest models that I want to render in Maya. As I understand it, the way the pack was put together requires me exporting out of Unreal editor. So far, so good. Sounds easy.
\However, after purchasing the forest packs, I only get the first out of four download partials as a actual zip file. This means, thus far, I can't unzip them!! This is frustrating. I await the team here at CGT to answer, but have not had a response yet.
If I CAN get them unzipped, I would appreciate any suggestions as to importing or loading this pack into the Unreal editor : )
Any ideas anyone? Thanks in advance!
Dutchart
Apparently, I needed 7zip to extract, none of the others would do it. Now just to import or load them into Unreal ; )
In case you got a map containing sub maps for materials and blueprints etc. (all containing bunch of .uasset files), you can simply place this map in your project (go to the project map, then enter the Content folder and paste your asset folder in there), after loading up the scene in UE4 everything should be available in the content browser.
Hope this helps?
Hopefully lastly, is there a fairly easy way to export your scene out as an .fbx? I appreciate your help : )
Never had a need to do that, so would be first time for me as well.
This link however contains the info you need (https://answers.unrealengine.com/questions/515754/export-fbx-from-ue4.html)
Thanks so far!
Ok, so once I am in unreal editor, your trees are not loading into the unreal editor with textures. Or do I have to manually load each one? I am thinking that the textures need to be in a specific folder in order for Unreal to "see" them? Sorry for the back and forth
For the record, those are not my trees ;-)
I’m just a designer hoe occasionally happens to try help out fellow designers.
So to recap, you should have get a folder with unique name (name of the assets) and it contains some sub folders named meshes, textures, materials and blueprints (all containing .uasset files), that complete folder and all its content you should place in the content folder of your UE4 project.
If you do not jet have a UE4 project then make one and give it a name and save it to a preferred location, close UE4 then go to the project folder UE4 just made. It has a bunch of sub folders and one of them is named “Content”, that's the folder you should place folders with assets in, so drop in your folder with the assets right there.
Now go back and reload your project, UE4 should now also load up the assets contained in that folder and all dependency’s correctly in place. The folder should now also be available in the UE4 content browser where you can enter its sub folder named “meshes” and just drag and drop assets you find there in the scene (all material and texture should be on it).
Note, “remove any filters in content browser if there are any applied”
This is all assuming the artist did a nice job organizing in this way, if not, then one can indeed get ready for bunch of manual assignments.
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