Problem with models origin (or pivot point) in .OBJ

Discussion started by achmoye

Hello guys !

I need some advice for exporting my models in .OBJ.

I work in Blender and I made 20low-poly trees, each with their own origin at the base, which is important I think to be used easily.

But when exporting to .OBJ I lose all information about individual origin and they all have the World origin (I know that by re-importing it for verification)

Is there any way to avoid this ? Thanks for reading, I can't help to sell these :)

Answers

Posted over 4 years ago
1

Hello there, try to apply the rotation and the scale first (CTRL+A) and then try again.

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