How to sell motions (. Bip,.fbx.....)

Discussion started by sen-reallusion-ccd

Hello, 

I plan to sell some of my work here. Essentially motions in fbx and bip format. 

How to do ? 

Thank 


Stéphane 

Answers

Posted over 9 years ago
2

Maybe you could show animations in youtube vids

Info From Turboquid:
Also there is a little cross next to each image that you can click to delete it if that helps. And you can add more images just by dragging more onto the work space at the top of the page. Also I discovered thanks to iterateCGI that you can add youtube videos too by clicking on the plus sign at the bottom where your images show up and posting a text link to your videos.

Posted over 9 years ago
1

I don't know if you can actually sell tutorials or things like that but you can definitely use the option Kanga mentioned and lead people to your Youtube channel.

Posted over 9 years ago
1

You are very welcome. I know that FBX is commonly used here on CGTrader and a lot of sellers have the option of downloading their models in that format.

I would be interested in seeing some of your artwork when you post it.

Posted over 9 years ago
1

Thank again . Coming soon, in a few days .

My first Motion Pack is relative to Zero Gravity . Ideal for space scene or others .
I need to make the best choice about price : 15 poses , 30 motions . Both in .bip and .fbx format .

Preview : https://vid.me/vuVd

Posted over 9 years ago
1

Interesting. I see what you mean by zero gravity now. You float like that on a space station. Are you hand animating the character, using motion capture or some other method?

The price will have to be based on the quality of animation when it is finished.
Also... what type of animation are you going for?

Is the animation going to be used for video games?
Are you trying to sell it to a space program or are you just trying to sell it to animation students?

Posted over 9 years ago
1

Hi,
I think everybody can use this motion(game, film....). What do you think about 99 dollars ?
Again thank Turboquid.

Posted over 9 years ago
1

I am not the best person to ask regarding pricing because I have struggled with that myself but as far as the animation goes I think you could even sell them separately to begin with making sure that each one is of the highest level of quality first and then sell them in bulk later.

I will have to see what the final animations look like to give you better feedback on them.

As far as film goes very few studios use animation cycles... these days they opt for motion capture and in house hand animated, (Keyframe) files.

Game studios still use the cycles a lot because it saves time and they are easily transferred from game to game that way.

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