Your models are really good. The renders are excellent, and I'm sure you will do very well. However, I noticed some of your characters are labeled as game characters or low poly, but I see some of them have as many as 50,000 polygons. I'm assuming those numbers are after subdivision, but there are no wireframes showing the actual low poly versions. Only the high poly, subdivided wireframes are shown there. This is perfect for VFX or cinematic animation, but people looking for game-ready models might be wondering how many polygons are actually in the base mesh. I could help sales if you show base mesh wireframes and tell how many polygons the model is before subD. Just a suggestion, but your work is really good!