If all goo's well I will be developing content in VR when Unreal engine VR becomes available, hopefully this year (https://www.youtube.com/watch?v=JKO9fEjNiio).
For me VR and AR are certainly very interesting for content creation, although I must admit current VR headsets are a bit clunky and relatively low resolution to use for long times in row, but I'm confident that will change very rapidly upcoming years (https://www.youtube.com/watch?v=kX5mMfhRjJo).
It's noteworthy to mention that VR in combination with room scale tracking and hand tracked devices will provide new modeling capabilities that were previously unthinkable. It will also provide unprecedented capability's for interacting with the design and iterate on design decisions.
I'm also convinced that allot of 3D modeling operations will get much easier in VR mode.
For example allot of 3D modelers still draw lots of point curves during stages in the creation process.
So now imagine you do not need to manipulate or switch views to set out those points in 3D viewports, you simply put them in the 3D space right where you want them (things like a cameras path, curve networks for complex curving designs etc.), things like camera motion will be as simple as making a hand gesture or track head movement to draw a curve function.
Also for animation we will be able to use our own body's to animate things.
I imagine we will get entries series made by independent developers targeting specific massive online VR words, the notion of role playing game will get entire new meaning.