When we export the model from Blender, why cant we do the texture properly in Substance Painter, does the problem come in Uvs while exporting?

Discussion started by livekushal

i tried on so many models like , while exporting model from blender I checked uvs , vertex colors , materials but while texturing in substance painter if I paint one face other automatically painted like huge sharp I checked the symmetry is turned off , please help in this issue , I know there are so many creators who can guide me. thanks have a good day.

Answers

Posted about 3 years ago
-1

I screen grab might be useful m8 because ' painted like huge sharp ' isn't really useful to anyone who might want to help you!

livekushal wrote
livekushal
@jimplatt699 Thanks for your reply but Somewhat it is not about sharb sometime I am not able paint smoothly , but the topology, the vertex color, id maps, uvs are all set.
Posted about 3 years ago
-1

Yes, a screen capture would help us to understand your problem. We cannot understand the problem without seeing a screen capture. Probably, we would need to look at your UV map as well. If you cannot post images of these, try to create a zip file with these images, and place it on Dropbox or some location where we can download it and look at the images.

Typically, when you have problems in Substance Painter is "IS" because there is an error in the UV map. The error you are describing is not caused by vertex colors or materials. The most common kind of error is an overlap of one or more "shells" in the UV map. That is, an overlap in the individual pieces.

livekushal wrote
livekushal
Thanks for your reply, i will share snapshot of this issue.

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