What's the best position to model humanoid characters?

Discussion started by noisychain

Hello, everyone! I have a question to do...

Some days ago I'm wondering if there is a best pose to model human (or humanoid bipedal) characters.

I know 2 poses: the "T" pose (arms in 90 degrees) and the "arrow" pose (arms in 45 degrees)

I use to make my models in T pose since so many time ago because I learned this way, but I see so many models in arrow pose too, so I'm in doubt.

T pose example: My male base mesh, can be found here in CGTrader

Arrow pose example: found in http://www.zbrushcentral.com/attachment.php?attach...

Is the arrow pose a better way to model bipedal characters or I can keep modeling in T pose? Why?

Answers

Posted about 9 years ago
0

I think I would not model with the arms so high

noisychain wrote
noisychain
Why?? What's the problem?
Posted about 9 years ago
1

Not as high as in the first picture, because the bones might deform the body too much. The T-pose will create gaps when you lower the arms, and not only that, it can deform the shoulders too much. The arrow pose sounds a lot better. The same principle could be applied to the legs.

noisychain wrote
noisychain
Well, this is a good point. The arrow pose will reduce these gaps when rig the character, but I use the T-pose because is more convenient in the modeling process. The more relaxed the rest pose, the better for rigging, right?
Posted about 9 years ago
1

The best pose but also quite impractical for base overview is with the limbs in half positions between their most extreme positions. That is, even the knees should be bent about 45 degrees, the legs out about 25-30 degrees, lifted up about 30 degrees, the elbows at 45 degs, fingers halfbent.
But if you don't care about very good skinning results, it doesn't matter, go for the common T-pose.

noisychain wrote
noisychain
Good answer. Thanks.
Posted about 9 years ago
1

The position like in your picture ( 45 d) is good ! The same for arms at 90 d.

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