Only a modder of older games here.
Most game Engines love to use a .TGA file format and many use .DDS formats.
I prefer to have a model that uses
one diffuse at least 1024x1024
one combination Environment/Specular map
and finally a normal map to finish things off. (normal map can be half size)
Most game engines Require something like a power ratio of 2 to work optimally .
I would recommend you stick to these ratios below should you plan to release work for games
1024x1024
2048x2048 <---- Unity Recommended
4096x4096 <---- UDK3
512x512 <----- low poly engines SAGE uses this size
128x128 <----- Super low poly engines 001 uses this size as does a few others like RPG maker