I prefer 3D Coat and Substance Painter/Designer for texturing.
Photoshop only for minor tweaks.
Do you prefer "Substance Painter" or you think "Photoshop" is better for texturing? Maybe you use another software for this. Share your opinion and comments please. Thanks all!
I prefer 3D Coat and Substance Painter/Designer for texturing.
Photoshop only for minor tweaks.
I am old school: I use GIMPShop for texturing and then I finish directly in Blender.
Im new to substance painter but i already totally love this software) amazingly easy n fast...as for the photoshop, cant say im a good painter) but i really find QUIXEL handy at a time....drawing normals is weird lol but it does the trick oh so well!!!
Hi Bahram.
I'm using SPainter when I need smthing for closeup shots, hero object in other word. It means it'll have all the texture sets (diff, norm, disp, rough, gloss, metal, spec, ior etc.)
When I need to texture objects which stays far from the camera and plays secondary-tretiary role in shot, I need a speed, I don't have a time for stuff like baking.
That's why in such situation I'm quickly texturing it in PShop. It usually will have couple or three texture maps per material - diffuse, spec, normal (you can do normal maps in B2M quickly from bw image), or even only diffuse.
I'm using Substance painter and GIMP for texturing my models.
Substance painter and Quixel Suite are best solutions for texturing
blender and photoshop
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