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Metalness goes into the Reflection slot in the standard shader.
3ds Max standard shader
trying pack pbr maps my into fbx format . I am unable to locate metalness slot in the standard shader . ( i didnt think there was metal area in this standard material.....(base color placed diffuse), roughness placed glossiness) ,mmmm,,,,, metalness ?unable to locate the slot?
i see the strauss shader has slot
please see image
https://ibb.co/fdMTRKs
Metalness goes into the Reflection slot in the standard shader.
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