Support Free character tips?

Discussion started by tanya-wiesner

Does anyone have tips or know of some tutorials on making characters as support free as possible?

Answers

Posted over 9 years ago
0

I don't know if that's exactly what you're looking for but you can give it a look:

https://cgcookie.com/blender/cgc-courses/introduction-to-character-modeling-in-blender/

Posted over 9 years ago
0

Actually, this is totally unrelated.

Tanya, I just saw your "Wacom Skull Stylus Stand" and had to laugh, because a few weeks ago I was thinking of the potential of creating all kinds of funky stylus stands. I think the first one I thought of was a gargoyle head. Great minds think alike! LOL! But the opportunity is all yours. See the production cost? $80 is probably too steep a price.

Posted over 9 years ago
0

My skull stand is actually free to download along with the "bunny with a attitude". My other figures like the march hare and carnation blossom cost $4.99 for the stl file. I'm not fond of Cgtrader's print store as it costs twice to triple the price than shapeways.com.

Posted over 9 years ago
0

I own my own printer and I have some characters that I am getting ready to print. Essentially I am looking for tips on how to reduce support material needed for full body characters.

Posted over 9 years ago
1

Yes, it's the Sculpteo production cost that prices 3D prints high. With your own printer, do you have an idea what the material cost is to produce your models?

It's funny, but I thought you were looking for info on 3D model armature support reduction. I've heard that animators are never happy with character armatures and prefer to rig their own characters 'correctly', so 'support reduction' in that case would be a character rigging that minimizes the whining that animators do. :-)

I can't advise on cutting material support for 3D printing. I take it that just doing model shells at the wall thickness recommended for the materials isn't working for you. Hopefully others will have some advise to share. What I'd try is contacting the owner of a model that is similar to yours and ask them how they do it. Ask the designer of 'A Little Sad Keanu Reeves' (neuralfirings on Shapeways) how he does it. He's a celebrity now, so he should be free with the advice.

Good luck and keep the skuls rolling! :)

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