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Good work
Hello, everyone.
I just upload my new project to 3d game challenge.
But from the begining, I'm not sure about how to count the tri-polygon some object can be modular,
Then I decided to count everything in scene and made it not exceed 50,000 tri-count,
and take more serious about texturing, but not to complicated. Just use only diffuse/normal/specular map.
And made it easy to use these character as I can in later time.
I hope you like it.
https://www.cgtrader.com/3d-models/character-people/man/pit-crew
Good work
Nicely thought out, and a useful product. I hope you do well with it.
Good work.
nice work.
Thank you, everyone.
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