Interesting result for a PBR. You paid attention to details ;)
Hi guys,
This is the Well I created with a PBR approach.
https://www.cgtrader.com/3d-models/architectural/other/detailed-medieval-well
I'd like to share my workflow with you.
I started off with base Maya modeling; I moved everything to Zbrush to create details (like wood grains, stone moss and so on).
With Maya and Zbrush I exported different maps (like AO, Specular, Glossiness, etc...) and I utilized PixPlant (won in the VR Challange for the king Cobra Model) to generate the necessary maps with ease.
Other details have been added with Substance Painter
After That I tested different renders in Maya (with mental ray) and Marmoset Toolbag 2.
I'm pretty satisfied with the result.
PS. The model has been tested in Unity 5 and it comes with all details to produce PBR render.
I'd like to have your feedback though.
Thank you very much,
Francesco.
Interesting result for a PBR. You paid attention to details ;)
Love the rock and wood details .... lovely piece of work!!!
Model is professional, price is fair
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