Polybrush

Discussion started by zfarran91

Polybrush
is a new, simple and fast 3D software with an unusual way of modeling,
originally conceived for a three-dimensional sketching.

The
main idea - to use drawing instead of the usual methods of modeling. You
just make strokes in 3D space, or lines, whatever. 3D Brush may consist
of several objects and change their color and deformation, depending on
the graphic tablet pen pressure. Each brush
can have a different set of parameters, it's easily selected by the
user as a modifier stack. A result it turns library of different sets of
brushes which users can exchange. Two different stroke - the two
different from each other objects.

In addition there are tools
for sculpting (including Remesh), and unusual tool for a very quick
drawing of surfaces of revolution.

Any such concept, finished model, and even brush stored in OBJ files supported by most 3D editors.


The program is written by one person in two years, i.e., by me,
3D-artist. I tried to make the program habitual, comfortable in all
little things and not create unnecessary - Polybush without brushes
weighs only 2MB and launches in a couple of seconds. In the program
almost nothing besides 3D brush tool, but this Instrument really
flexible. For making many things, almost anything else is not necessary.
You do not need to spend weeks on studying, it's actually a
three-dimensional Photoshop.

The video briefly shows examples of use, and the main features of Polybrush. Just download free beta and start drawing!

Answers

Posted over 8 years ago
1

Here is his website including video (http://polybrush.org/)
His YouTube channel here (https://www.youtube.com/channel/UCRWIYUwhzHaUEJ27Vq3Gx-g)

I downloaded the app and gave it a try, it's a very cool tool.
Highly recommend it to anyone to give it a quick try.

It's very easy to produce some sophisticated forms in there very quickly, ideal to get something to trigger imagination, good for rapid concept designing/sketching/form finding,. Also produces some very weird organic looking shapes very quickly (with the remesh function)useful to sculpt on in 3D sculpting programs afterwards or make new brush with it.

This reminds me of (http://al.chemy.org/) but in 3D form.

It's a bit buggy in its current form but it functions well enough to get the picture.
Most prominent and immediate bug for me was problems with support for my wacom tabled.
Monitor mapping did not work (I have 3 monitor setup) pen moves along all monitors instead of only the middle one (fiddling around in the tablet driver/mapping does not solve the problem). Also the pen pressure stops responding after a while.

The normal's on the 3D models seem to occasionally flip when adding next paint strokes in combination with grid rotation. I would also recommend an aligning/snap to camera function for the drawing grid, preferably in combination with 3D mouse support for more ease of use.

I use my 3D space mouse in combination with drawing tablet all the time, having to switch to navigating the 3D scene with keys feels like a heavy handicap.

Also maybe a bit of a feature request for me would be to have the paint strokes converted automatically to optimized bezier curves that can be edited afterwards. Would be even nicer if the paint stroke instances (objects on the curve) could also be edited afterwards (things like its scale and rotations etc., maybe even replace instance would still be possible).

I would love to see this app in some kind of semi generative form, where most things of the paint stroke are parametric and remain so after it is applied. Maybe have options to add multiple objects in one stroke that randomly scatter/get selected/applied.

All in all it looks very promising and a real must have tool for every artist.
Impressive work for a one person project.

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