The issue is solved! Thanks CGTrader for the support. It seems that I've altered the original texture library. After I used the original texture library the problem solved.
Greetings,
Currently I have issues with opacity with wildcat PBR Modeling. It seems that the object that supposedly opaque became quite transparent. However my decals are all fine with opacity. I tried upload my model to https://modelviewer.dev/editor/ and it have no issue at all.
My settings:
1) Software : Blender 2.91
2) Blend Mode set to Aplha Blend for decal
3) Blend Mode set to Opaque for other object
4) Opacity map are attached and matching the material name
5) Opacity map for opaque object are all white
Any suggestions for me please let me know. Thanks
The issue is solved! Thanks CGTrader for the support. It seems that I've altered the original texture library. After I used the original texture library the problem solved.
Yes, I used the naming but sadly I continue with the issue, transparency doesn't appers it's all black in these parts.
Hi guys still am not able to get it after all this changes i made .. any one plz helm me
Hi every one m also facing the same issue i have changed the namings as menction above but still m not able to get opicity ... can any one help me plz
i am having issues with opacity, object appears opaque. i have chked naming and its correct, still not getting transparency
I am also having the same issues with transparent glass material, it becomes opaque after uploading
you have to use correct material naming for transparent objects like this transparent_cover or transparent_glass_bottle and then in sbustance painter add opacity in channels then make sure that opacity is set in export setting.
Hello.
Currently I have a problen with transparent material. QA sendad me "fix z ordering issues". What is it means? In message added "Splitting transparent mesh into multiple objects helps".
I splited the model to the parts, but it dont help. The inside face of my transparent model is all with half-transparent triangles.
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