When you check the transforms in 3dsmax it should look like this. right click that blue button that is highlighted
https://ibb.co/6ZDJKSP
Hi.
Have a problem with 3d model. (MAYA)
3 times i see this errors "Errors:
Objects have non reset transforms: Base"
But my model already have reset transform, pivot in (0.0.0)
deadline in 6 hours
Screenshots:
https://c2n.me/4aJCJZS.jpg
https://c2n.me/4aJCL7l.jpg
In Max -
https://c2n.me/4aJCLZI.jpg
Not working too 8(
When you check the transforms in 3dsmax it should look like this. right click that blue button that is highlighted
https://ibb.co/6ZDJKSP
Yes, but check the object 'Base' specifically to see if that has the same.
Its help me.
FOR MAYA USER
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Make sure the model is positioned with y up, and makes sure all your scales are set to 100.
So scale your model down to 0.01, freeze transforms, then scale your model up to a 100. In other words, you submit your model with x y and z all being 100. (Make sure you export it in meters as your units. When exporting from Maya, there is a setting that you can use somewhere to manually export in meters)
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Hi same error here.
Have a problem with 3d model. (Blender)
5 times i see this errors "Errors:
Objects have non reset transforms: Base"
But my model already have reset transform, pivot in (0.0.0)
In blender I am having same issue.
Does any one have solution for Blender?
@Mohamed-Ahmed1 thanks for quick reply.
I have tried this but may be due to multiple empty sub groups I couldn't find complete solution.
But finally got solved when used KODAMA for upload. It's much easy then uploading directly. It also solve blender fbx issues.
Anyways, thanks for the help.
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