I’m not a Unity expert but from the things I know you seem to be having mismatch in metric units.
If you import something from other 3D package and it was made for example in centimeters and you import it in 3ds max while your system units are in millimeters then a normal character that would measure something like 180cm would get to become something like 18cm.
So you basically need consistently stay in same units all the way.
Maybe try export in cm or meters and see what difference you get.
We also have inches or feet but that is less frequently used.
Some game engines use meters so you need to get the correct info what is used in your case.
About the color changes, most game engines use sRGB color profiling so check if you accidentally have changed something in that line.