Technical issue texturing a realistic island

Discussion started by y2j

To make a realistic texture, I'm attempting to make a UV map at extremely high resolution with the texture paint.

To make a realistic landscape, would I have to make the UV map at an extremely high resolution?

If it's at low resolution, it looks pix-elated (spellchecked) or just blurry.

Or if I were to make the landscape tiled, then you can actually see the tile patterns, even if it's seamless, getting rid of the edge. You'd see the difference in the middle of the tile.

Is this the correct forum? I'm having a technical issue trying to make an island looking realistic using Blender.

Answers

Posted almost 5 years ago
0

Your going to need multi layer texturing and use (painted) blend layers, etc.
(https://www.youtube.com/results?search_query=multilayer+landscape+texture+in+blender)
(https://www.youtube.com/results?search_query=projecktion+mapping+in+blender)
Camera/projection mapping can be a way to do “terrain decals”, that's something often used in games to add details.

Hope this points you into right direction?

Posted almost 5 years ago
0

Yes, it does. Thanks.

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