I just finished converting high poly pistol into low poly. I work in blender 2.91. That Idea is still a bit confusing to me, and I am not sure If I do it in the right way.
I made high poly part, then I duplicated it and I started getting rid of unnecessary topology.
Then I picked decimate modifier (collapse), and I increased the ratio as much as I could without deforming topology.
Also another thing I am not sure about is if my modifiers are in the good order. My stack:
-bevel
-subdivision
-decimate
-weighted normal
After all those things, my mesh still have 28000 faces. What did I do wrong?
P.S. When I check other similar models on CGtrader, I notice that those models have far less faces, so what is the catch?
UPDATE:
I am currently working on the high poly pistol . The problem is that the whole mesh have too many faces, so I have to make low poly version suitable for video game engines. Right?
When I use decimate modifier, edges start deforming and shading becomes bad. So the only way to fix this is by retopologizing?
For some reason I can't upload images. Sorry.