Opacity channel is not functioning during rendering on Wildcat

Discussion started by dinhduythe961

Hello everyone.
I create assets with glass material and texture it using Substance Painter. When exporting the texture maps, I've included all the necessary information for the opacity channel. However, when uploading it to Wildcat, I'm unable to render the transparency of the glass. Could you please let me know if there's something I've done wrong? Sincerely appreciate any guidance you can provide.
Thank you

Answers

Posted 10 months ago
0

Hi bro I have the same issue did you found any solution for this?

Posted 10 months ago
1

For transparencies to work you must use the _transparency tag in both the mesh and the material.

jagan7171 wrote
jagan7171
Hi bro , but when i rename the mesh wildcat gives error, Mesh: Expected: ?!cgt_[a-z_-]+_(digit){3}_mesh|?!cgt_[a-z_-]+_mesh, found: jar_003_transparency Mesh: Expected: ?!cgt_[a-z_-]+_(digit){3}_mesh|?!cgt_[a-z_-]+_mesh, found: glass_001_transparency
Posted 10 months ago
0

Rename it to glass_transparency_mesh. I dont know why, but never let me use the numbers, it gives me error, I usually use glass and innerglass for the first part of the name. And dont forget the _mesh at the end.

dinhduythe961 wrote
dinhduythe961
Thank you so much. I will fix it.

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