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Hello, it has happened to me. My method of solving this in 3ds max is to create a box and place it at 0,0,0 then attach the model to this box which has a pivot point of zero. Finally you remove this box and your model will have acquired the pivot at 0,0,0. Try to do the same in the software of your choice.
Thank you for your help! I managed to resolve this specific error and it was the last error listed. I use Cinema 4D, and it was automatically generating a camera in the scene, which ended up against the requirements. Too bad that after solving this, another error list appeared, which made me even more frustrated haha