Objects have non-reset transforms: CINEMA_4D_Editor is rotated

Discussion started by Carlbon3D

I've been trying to load and reload my model for Wildcat for a few days and it always gives the same error, even though I'm sure I met the requirement. I put the pivots 0,0,0, reset and froze all transformations and the error persists.

I'm grateful for any help

Answers

Posted over 2 years ago
1

Hello, it has happened to me. My method of solving this in 3ds max is to create a box and place it at 0,0,0 then attach the model to this box which has a pivot point of zero. Finally you remove this box and your model will have acquired the pivot at 0,0,0. Try to do the same in the software of your choice.

Carlbon3D wrote
Carlbon3D
Thank you for your help! I managed to resolve this specific error and it was the last error listed. I use Cinema 4D, and it was automatically generating a camera in the scene, which ended up against the requirements. Too bad that after solving this, another error list appeared, which made me even more frustrated haha
Posted over 2 years ago
0

it happens sometimes... XD

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