Is this for wildcat?
Are you using groups? Have you checked the x-form on the main hierarchy group to ensure that's transformed at 100%?
Can someone please help.
I have been struggling for days now to get my model uploaded.
I keep getting the same error over and over:
Objects have non reset transforms
I did reset and freeze my transforms. The pivot is 0,0,0. The scale is in meters (during export I also selected to use meters). I tried both z and y upwards orientations.
Any help would be greatly appreachated.
Is this for wildcat?
Are you using groups? Have you checked the x-form on the main hierarchy group to ensure that's transformed at 100%?
Hi there,
Please contact us via support@cgtrader.com and we will provide you more information about the situation.
Kindly,
Austėja from CGTrader
I have exactly the same issue. I use Maya.
I did all I can do and have contacted the support team also.
They send me some scripts for 3ds Max but occurred errors.
I even have uploaded a simple box with no transform history.
But it took the same error messages.
I don't see the error message any longer after reset Xform in Max.
(I use Maya, import the fbx that made in Maya and reset Xform in Max and export fbx)
Any other solution instead of using Max reset Xform? Maya user here. Having the same issue. Done all the above.
Try this. It worked for me.
Make sure the model is positioned with y up, and makes sure all your scales are set to 100.
So scale your model down to 0.01, freeze transforms, then scale your model up to a 100. In other words, you submit your model with x y and z all being 100. (Make sure you export it in meters as your units. When exporting from Maya, there is a setting that you can use somewhere to manually export in meters)
Some time ago I made a model for wildcat, I thought I had already found the "correct" way but I see that the same problem comes up over and over again. a shame
When you export your fbx make sure to tick the box that says Apply Transforms..for me it worked
I have the same problem, Reset XForm, Freeze transform and many other tries not working in 3DS Max, what should I do?!
I did all transform which include scale, still same problem. I did check every single object in the scene,
For the Blender users and model in cm scale this is the problem (probably in meters also occur). FBX in Blender have bugs.
User mmz-001 discover the problem and solution, read the instructions:
I also had this issue and found a solution after inspecting the FBX file with Autodesk FBX Converter. The issue is blender's FBX exporter is broken, and you need to adjust some settings before you export it. Here are the steps to solve this annoying problem.
1. Apply all transforms
2. Scale your model by 100x
3. Apply all transforms again.
4. Use these settings in the FBX exporter.
Scale: 0.01
Apply Scalings: All local
Forward: Y Forward
Up: Z Up
Uncheck apply unit
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