I wonder how long will it take untill you realise that wildcat has its own forum?
I am modeling an ottoman, and need help interpreting the instructions, which say, "Amount of materials should be same as amount of texture sets."
Some info on the model:
My ottoman is one mesh, with a high-poly version baked onto a normal
map. The materials are a gray mottled leather with dark wood feet. I
have been provided only this texture...
1st question:
So, a "material" is the full node set-up, and a "texture" is any of the
maps or images used to plug in to that material's nodes (or just set on
the UV mapping). Is that correct? But, then, what is a "texture set"? I would think they mean the group of generated images or textural maps for each of the 9 materials they list here:
Here are the other relevant instructions:
...
What I would normally think to do in making a model like this is to
apply a material to each part (one for the leather, one for the feet),
then use a multi-noded setup for each one, including procedural texture
for the basecolor, the provided texture image for bump and light-related
maps (the baking of which I will be figuring out on the fly), the baked
normal map I have from the high-poly mesh, plus certain settings on the
Diffuse Shader.
It seems to me that this does not meet the following requirements:
Metalness & Specular workflow maps needed (This confuses
me anyway, as I've never really heard of using every single map, and I
thought Metalness & Specular were generally used one or the other.
Also, can you even bake a procedural color into a image map?)
Amount of materials should be same as amount of texture sets
(It seems like I will have 2 materials and something like 9 textures,
so what really differentiates a texture set from a material in this
context?)
Can someone set me straight, and maybe help me figure out the workflow here?
I wonder how long will it take untill you realise that wildcat has its own forum?
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