I have a Youtube channel that you may or may not find interesting. It's actually intended to teach techniques for creating 3d printable models (usually complex mathematical solids) using either application. So I have dozens of tutorials which show how to do a particular model in 3dsmax, then another companion video showing how to achieve those same results, or very similar, using the most efficient strategy I know of in Blender as well. Perhaps you'll find something of interest in my videos? Let me know.
https://www.youtube.com/luxxeon3d
One last thing. After having done hundreds of models in both 3dsmax and Blender alike, I can say that both packages can perform modeling tasks in relatively the same efficiency. However, there are some strategies where Blender has a major advantage and yet others where 3dsmax is clearly the winner. Keep in mind, this all depends on what kind of models you're going to need, what type of models you are most familiar with, and ultimately how many plugins and Scripts you have in 3dsmax. Blender has a huge advantage in that most of its tools and addons are there by default. In fact, 90% of the addons are right there for free in the Preferences, and all you need to do it turn them on. In order for 3dsmax to keep pace, you'll really need to use a lot of max scripts and plugin modifiers. MCG modifiers have helped this, but I still find myself turning to Scriptspot to bring 3dsmax up to speed with many things Blender can do out of the box.
Good luck.