Im getting completely different results in Unreal Engine and Blender with this hair card setup

Discussion started by llzze

I attached my node tree for both Unreal Engine and Blender for comparison. You can see the Blender result comes out as much closer to the look of real hair (this is in Eevee renderer) while the Maya one is very clearly fake and just on planes. I don't know what the issue is as I did import all of the same textures in the Blender tree into Unreal but the result is terribly different. Is this inherent to Unreal? The best it can do? Or more than likely I'm messing something up. I can't find any tutorial or guide on how to set up the majority of these textures (also included in the pictures) in Unreal either as there are plenty both in Blender the only currently applied textures are normal, albedo, alpha, specular, and root. I secondarily could use help figuring out where to plug the remainder into for the texture in Unreal but first getting the result as is for now to match with Blender to a reasonable extent would be good enough.

https://imgur.com/a/czBLQgj

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