If nothing else worked, verify that you have the textures that are required. You can do this manually by going into the shader tab, select an object with missing textures, and examine the node structure. You should see image texture nodes plugged into the main shader. You should see the name of whatever texture "should" be there. You can manually open the file location of the missing image texture and try to locate it yourself. That's one way to do it, but it can be time-consuming if you have dozens of textures.
Another option is to be sure you have your textures in the proper file structure to begin with, based on where the OBJ MTL files are referencing. You can open the MTL files in a texture editor and see where they are pointing to. You can then change the paths to match your local drive if necessary.