Welcome!
Hopefully I will soon upload a 3D model I created, and there are a few things I am not sure about, so I have a few questions regarding it. There is an aluminum part of the model, and its material (which is procedural) has diffuse, normal, and roughness components. I can bake these well. For the metallic part, there is only one value given (1), so when I bake it, the areas covering the UV map are completely white. After all this, can I call this assembly a PBR material?
The other question: There is a gold part of the model and the corresponding material is texture-based. All PBR textures can be found here, but its diffuse texture is completely yellow. I have the same question here as above: Can I call this assembly a PBR material?
Thanks in advance!