Hi All,
So I am working on a small personal commercial project creating bases for scale miniatures, but I have a question regarding licensing. At present I have been creating all of my own original work, these models I intend to sell as both; a physical version or a file (STL, OBJ..etc) for their own home printing. With these I understand that this is fine, as I own the rights to the entirety of the product.
However, as my project has progressed I have seen useful tools that would significantly increase my workflow; primarily Zbrush Skull IMM brushes and other tools along that avenue, such as models from sites like CGtrader and turbosquid. Now i am unsure as to whether I am allowed to use those sorts of brushes and tools and then still sell the end product as both a physical product and a file. When you look at the licensing across the CG sector this is what I see;
CGTrader; - https://www.cgtrader.com/pages/terms-and-conditions#general-terms-of-licensing
"21.1. Product may not be sold, given, or assigned to another person or entity in the form it is downloaded from the Site."
Gumroad; - https://gumroad.com/l/EVfUO
"Commercial use of the Kitbash/IMMs are allowed and can be visible in any sort of commercial product such as games and movies etc, but the meshes themselves can not be resold in any asset pack etc."
When I read these I understand that if i utilise these to create a product that I then print and sell, then that is totally fine, the mesh is integrated into a product in a format that the buyer of my product cannot access the original mesh in the form i purchased it in. However I am unclear when it comes to the file versions, I have a few questions I would hope someone here can answer;
1) If the mesh of the product bought here is integrated into another mesh (like a kitbash) and forms only a small percentile of the overall file (say a skull under the foot of a soldier), does that count as breaching the license?
2) When it states original form - are we talking file formats, or are we talking meshes? An IMM brush is a file type all in itself, so using it to insert a shape into a mesh means that the end product isn't technically in the same file format?
3) What is the best practice in these areas? Any tips from seasoned veterans about how to integrate these sorts of tools into my workflow without infringing on licensing?