I think they forgotten this system, some days ago i tried this test, nobody answer in the chat and ... .bmp textures generate a big file.. many hours to upload and discover a automatic test checking the file names.. etc.
I am taking the PBR test, and I have some questions on the instructions.
Regarding materials, the pre-test instructions had said, "PBR Metalness workflow." The instructions that came up when I started the test say, "Metalness & Specular workflow maps needed." The test came with one texture image file, pretty much a BaseColor type, no maps or anything. Am I meant to kind of see what I can do with non-ideal materials, or am I missing some files?
The instructions also say:
Main textures:
BaseColor (sRGB)
AO (Linear)
Roughness (Linear)
Metalness (Linear)
Normal (RGB)
Opacity (Linear)
Emissive (sRGB)
Additional textures: Glossiness, Specular
Do I need to generate and use each of these maps? Does this sound right?
I think they forgotten this system, some days ago i tried this test, nobody answer in the chat and ... .bmp textures generate a big file.. many hours to upload and discover a automatic test checking the file names.. etc.
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