Share Your Feedback on the Kodama Plugin!

Discussion started by JuditaCGTrader

Hi everyone,

We recently introduced the Kodama Plugin, and we're eager to gather your feedback! Kodama is designed to help creators streamline their 3D modelling process with features such as model validation, texture management, and direct uploads to CGTrader.

If you've had a chance to use the plugin, we'd love to hear how it's working for you. And if you haven't tried it yet, we encourage you to explore it and share your thoughts! Your feedback is vital in shaping future updates.

Please take a moment to fill out our feedback form: https://forms.clickup.com/2436693/f/2abjn-31235/9DNNRRTQNABPR6RNNS

For more details, check out the full guide here: https://help.cgtrader.com/hc/en-us/articles/16793206077201-The-Kodama-plugin-and-how-to-use-it

Thanks for helping us make the tool even better!

Answers

Posted 24 days ago
1

Hi Judita,

I would like to address some issues I have been facing. Usually, I prepare models for all the marketplaces in a single shot. Almost all the models of my profile are not intended for high-resolution pipeline(cannot subdivide models), and are intended for real-time PBR pipeline. And I'm using Blender.

1 - So, Sometimes my models have vertices with more than 5 edges. Depending on the model, it's not a huge problem if you have proper shading groups, normals, and textures
2 - If you look at my catalog, you can see some products have different color textures, so I have to put different names for the textures, because of that I cannot verify the correct naming attribute of the Kodama plugin
3 - Depending on the model, I have to keep some of the UVs as stretched. Especially the faces we don't usually see when we look at our models. Also, Stretching is not a big deal when you texture it with proper texture painting software.
4 - Sometimes I have to use nodes for material setup in Blender. For example, when I export models for real-time applications, I export the normal texture as DirectX. Different software uses different graphic APIs. eg- Blender(OpenGL), UnrealEngine (DirectX). So adding material nodes is necessary.

Because of these criteria, I was not be able to publish models through Kodama Plugin. CGTrader used to score my models at 100 percent but, now it cannot score more than at 77 percent. If you could see my catalog, you can see my models are good and usable in real-time applications.

And the product page says it doesn't have textures with power of two and not PBR, but all of my textures are in power of two and PBR

Regards,
Srinath

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