Blender user here...
- Reset transforms (all position/rotation values at 0, scale at 100%)
• Doing my best to check every model is being reset to real dimensions.
- Centered origin with the model sitting properly on the ground plane
• What that means with models that have 2 or more objects? Should origins for all objects share same coordinates?
- Clean files (no extra cameras, lights, or dummy objects)
• Export only "Selected object" solves the problem (I guess)
- Realistic scaling that matches real-world references
• I mostly make models that have real-world references.
Questions for the community:
- What's your workflow for ensuring transforms are properly reset?
• Ctrl + A + reset
- Any tricks for quickly centering origins?
• "Centering origins" or "Grounding origins"? In Blender there is an option to set origin "to geometry" or to set it to wherever you like, grounding included.
- How do you determine proper scaling when working with unusual objects?
• Eyeballing or using some reference informations when available.
- Have you had any submission rejections related to scene setup, and what did you learn?
• So far so good. Some customers complaint about scaling for 3D printing models but this differs from 3D printing service to 3D printing service.
I've learned that I need to give some additional support to some customers. So far, all the "issues" have been resolved.
I tried to use Kodama few times but, for some reason, it doesn't work on my system (workflow).
Cheers!
Gjuroo