Agree or disagree? (Buyers and Sellers alike)

Discussion started by maroans-vault

I gave it some thought the last few days. I like cgt more than TS. TS feels... idk.. just not quite right to me. But it occured to me that there is room for improvement here too. So i have a few suggestions and i wanted to see if anyone agrees or no.

1) One of 3dstudio.com's redeeming features was a scrolling carousel on the main page of all new content uploaded within the most recent hours. Unless i am totally blind, cgt doesnt have this feature and so many new, shiny models can get overlooked or even never seen.

2) You guys know that site: Hot or Not? Why not have something like this here. Where both buyers and sellers could just get random objects shown to them and like them or not. Im not sure how good of an idea it really is but seems to me its a good way to again present stuff that might not ordinarily have been known to exist for whatever reason.

3) Cgt has a very generous rate for artists. However, even 100% of 0 would still be 0. I believe it would be beneficial to both site and artists to allow artists to volunteer to surrender more of their earnings to go to CgT for advertising and perhaps in return cgt could help to make sure those people who give more get a bit more recognition. It isn't any different than if some people tried to sell everything at a yard sale (which costs little to nothing to run) and some others put ads in the local papers to sell everything, which costs more but attracts more people. follow?

So if you have an opinion, i would like to hear it, or if you have anything to add. Even if you want to tell me i am crazy, i will take that too. :) Good day, all.

Answers

Posted about 8 years ago
0

#1 and #2 already here. New models are displayed on front page constantly and mpdel rating is accesible to everyone, although this option is prety much hiden so probably not that. much people knpws about it.

#3 i strongly disagree with that idea. If cgtrader start treat sellers differently based on hpw much they're willing to pay, that would be very bad thing. Cgtrader must do (and i'm sure they're doing) what they can to promote sellers, but they should treat everyone equally. The rest is up to seller, if he want more trafic, then there's many ways to achieve that. Cgtrader had shown hpw tp do that many times in their infographics.

Posted about 8 years ago
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Well i understand that the front page lists Top models... but i'm not totally certain how the decision making process goes there.... or even if a model really must be *new* to be there. Sometimes I even would like to just see what the very latest uploads are. It can be a separate thing from *Top* models. And yes, I know about the ratings features. But i think often times, because everyone can probably agree theyve seen something on a site or social media that they've liked and never even hit the like button or whatever button there happens to be. As for # 3 it was just an idea really because Cgtrader recently made that blog about adjusting their rates because they don't have the funding to do as much advertising as they want. Personally I would say that as long as they stay well above TS and other sites in terms of money paid to artists, then go ahead and take some more to able to do what they need to do. Now, not everyone may agree with that plan. There are many many great artists here who just don't need any help getting noticed. But this is obviously not true of others, like myself, just really starting out in the model selling business. I have been doing the work for a long while, but, selling the models this way is still a bit alien to me, and advertising may as well be Egyptian hieroglyphs :P

Posted about 8 years ago
0

I think CGT is making a lot of positive changes and yes they have already reduced the royalty rates to try to put more money into sales and marketing but in my opinion nothing works better than having hundreds maybe thousands of salespeople trying to sell CGT models individually.

If you think about it every successful school, small business and high end business employs commission based sales people . I know this because my father worked in pharmaceutical companies who do this all the time. They hire people to sell their experimental tech or drugs and they go door to door making sales.

Word of mouth is everything but it is also a double edged sword and so the overall quality of all the models on CGT needs to be raised as well in order for this to work.

As much as I hate Turbosquid because it is managed by bad people but they have caught up to what I am saying.

They are bad because instead of trying to improve their community they just weed out the weak by making their models unsearchable without them even knowing it. Turbosquid also has a tendency to un publish or delete models that are not of a certain standard.

CGT needs to get people to work together to get the best quality of models and then sell them. Else of course it is in their best interest to only put the best models forward to clients.
What this means is that they have to put the best models up to show serious buyers or they can't even make ends meet and the whole site goes under.

The way forward is revenue sharing, community members working in teams to raise the quality of models so that everybody can truly benefit and sell.

You can't win unless the quality of all the models is raised because even if you get lots of sales people selling low level models what happens is they get sold and then returned or you create a bubble like during the financial crisis where people were selling junk bonds and then everything collapsed in their faces.

Posted about 8 years ago
0

I do agree. But I myself am still fuzzy on some ideas of quality standard. Speaking for myself, I always do my best to make sure the stuff i sell is not garbage. I am keenly aware that i mostly only have Blender models and it would be nice to be able to do other formats. ( i can of course do .obj and .dae ) MOstly the problem is i can not test them to make sure they exported correctly. :/ But that's me and i am aware there are those out there that just crank out model after model that has bad geometry and lacks textures/ has bad ones. Anyway, perhaps someone could draw up a rough idea of what a model should or shouldn't have as qualities in order to make it "good" .. because i agree on that point more than anything. you can sell tons of stuff, but if it isnt useful or doesnt do its job then what good is it?

Posted about 8 years ago
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The big problem is that on CGT things are a little different. On Turbosquid my non textured models sold really well. There so long as the mesh is well put together it sells but on CGT only my fully textured and well rendered models sell. Strangely enough sometimes some of my models with lower quality geometry sell better than some of my really good ones just because they are not well rendered etc... So those are the main differences I have seen over the years.

I am trying therefore to raise the quality of all of my models and what I mean by that is make them all look really well rendered because that is what sells on CGT.

Again what true quality is in my opinion and what sells does not match up at all but if you can't beat em join em right?

You have to make things that sell if you want to make money.

Posted about 8 years ago
0

I agree with you, friend. And I am not surprised by your observation.

Posted about 8 years ago
0

I am glad to hear I am not the only one who feels that way.

That is also why I wanted the revenue sharing thing to be added to the options. In some cases the artwork is sub standard due to no fault by the artists posting. Some of them are just newbies who are starting their journey in 3D so if they team up with highly skilled artists they can bring their work up to standard and sell better.

In some cases like mine I just got tired of trying to work on 3D because I can't use the computer without feeling all kinds of pain. So at the very least if I team up with artists who are highly skilled like you I can improve my renders and make a little money on the side and share profits too.

I mean for someone like me or a newbie it is the perfect solution.

Posted about 8 years ago
0

hehe, i have the exact opposite problem. My day to day job is physically strenuous and it nearly kills me. But i can sit infront of blender or my texturing apps and before i know what happens, 12 hours are gone! I wish i could do this full time :/

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