PBR material and mesh topology.

Discussion started by tatovenon

Olá, gostaria de compartilhar meus avanços no estudo do uso de material PBR no blender ... Parceiros Sua opinião será de grande importância para mim!

Este modelo faz parte do projeto de coleção em que estou trabalhando ...

Venho estudando maneiras de otimizar a malha o máximo possível, este modelo possui 14891 polígonos.

Link to view model

Muito obrigado por assistir!

Modelagem e renderização (a cena é sem pós-produção. Renderização da imagem original)

Blender 2.9 e ciclos de renderização

Answers

Posted almost 3 years ago
1

This particular model (in this state 15k polygons) can be optimized a lot more without quality loss, there is a lot of unnecessary edges, loops, and a lot of unnecessary modeled details that can't be seen from a distance at which usually this type of model would be looked at, and those details should be done using normal map If we are talking just about optimization, just filling the safe frame of a render with it will cause rendering of unnecessary polygons because even at that distance you can't see all of the details. If this is meant for archviz exterior, it can be used as it is now, but if this is meant to be used as a multipurpose asset (real time, games, archviz etc.) 15k is a bit high for what it is. (Answer based on google translate translation)

Posted almost 3 years ago
0

Thank you very much Phantomg as I said this type of comment is very useful because it makes me see beyond my field of vision.
but would you like your opinion on how many polygons would be ideal for a model like this?

This brings me to another question where to find the right references to create industry-compatible models? who has this information?

Much obliged

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