Nothing is selling

Discussion started by blender9

I don't know what i am doing wrong as non of my projects are selling. I am trying to provide as much info as I can and my score is pretty good. I really am stuck.

Here is my sample work:

https://www.cgtrader.com/3d-models/furniture/sofa/zanotta-williams-sofa

Answers

Posted over 4 years ago
3

I think there are several reasons for that:
1) The architecture elements such as this one overflowed the market
2) You're using model from the tutorial, there are a chance of someone having the same looking model on cgtrader
3) You're using Blender (not 100% the reason)

The last one is also familiar to me, I'm also using Blender. For some reason the standard is still 3ds Max for most of the buyers (I know you can export in fbx), but you will get sells eventually
I can recommend you to improve your lighting and to try selling on blendermarket

blender9 wrote
blender9
Thank you so much. I agree that blender is not getting enough recognition.
luxxeon wrote
luxxeon
Blender models will sell here, but bomi1337 is correct in that the architectural market is dominated by 3dsmax. Furniture models like that almost require the .max native file type to optimize sales. Blender will catch on very soon as more professional studios incorporate the software into their pipelines. I've started to incorporate .blend files into my product file types, but I still advertise .max as the native file type. I think one of the biggest challenges you face right now is the size of your portfolio. You only have a small handful of models, and even if they are excellent quality the chances of your work being seen by potential buyers are very slim. You really need to have at least 50 models in a category (with high quality) before you start to notice consistent views and sales on your products. Especially in the category your models are in the competition is extremely high.
luxxeon wrote
luxxeon
PS: I highly recommend you increase the prices of your models. I know it's tempting to try and undercut the "competition" with very low prices, but I assure you that low prices do NOT equal higher sales volume. It does, however, guarantee you less money. None of your models should be under $10. That's just my opinion. Even when you start making sales, you will find yourself frustrated by very low payouts. Trust me, I made that same mistake early on. For example, once I changed my prices from $2 to $10 on certain models, the only thing that changed for me was that I increased my payouts by almost 5 times the previous amount. It did not impact sales.
Posted over 4 years ago
1

When choosing a design to model you have to keep an eye on the market. One must ask oneself, Who should buy the model? Why?
The answer to these two questions should be enough to guide you through the entire modeling process.

Posted over 4 years ago
1

You don't have a lot of models available yet, so sales are going to be slow. Continue adding models and eventually you'll start to see consistent sales, even if it's just one or two a month. You should also focus on higher priced items, that way when you do make a sale, it's not a few dollars. Furniture is high competition and low revenue, so unless you're dead set on furniture, you may want to make something else, or model furniture that's less common.

Here's an infographic that might help.

https://img-new.cgtrader.com/uploads/blog/04db7daa-a47d-4188-bfdc-ae17e3ce0a89.png

Posted over 4 years ago
0

arcitecture is oversaturated segment.my sugestionis try to make something unique with less competition and reasonable pricing

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