New to CGTrader I would like to know what i really need to sell a 3d model

Discussion started by goldenztuff

So i learned most of blender from tutorials and i really want to sell 3d models but idk the essential requirements for that , I still dont know much about baking maps or what maps are really necessary, for now i have a 3d model with Normal Map, Specular Map ,Rough Map and Diffuse Map but i have seen other models with AO maps and Albedo too , but i when i apply those maps on my model it doesn't change much, like are those really necessary for selling or they are just optional , not just those maps but others like displacement or metallic . So my model is uv unwrapped, it has a low poly and a high poly version, it is also rigged with meta rig so it is very basic, for me my model is ready because it looks good and I don't think it lacks anything else but to sell for sure some other requirement has to have and I don't know what it is .

Answers

Posted almost 3 years ago
3

The only requirements for selling models is that the model shown in your preview photos should match the model available in the downloaded files. You can upload your .blend or .obj file with whatever you want. Want to sell PBR with basic Diffuse, Metal, and Normals? That's perfectly fine. Want to sell plain models with no textures at all? That's okay too. Just make sure your customers know what they're buying. The complexity of your model and its textures is up to you. If people like your work, they will buy. If not, they won't.

Based on what you've written, you sound like a very new 3D modeler. I don't know what your work looks like, but if you've just started as a 3D artist, don't waste your time trying to sell models. This can be time consuming and not that lucrative, especially for beginners. Build up your skill, see if this is even something you want to pursue. If you view 3D as a hobby, it will be harder to fail at. However, if you decide that 3D is a "business opportunity" and then fail, it's more likely you'll quit.

Again, I don't know your skill level, and I don't want to discourage you from selling models, but you need to be realistic about the quality of your work and your ability to present it to others. If you're an absolute beginner uploading random stuff with garbage topology, pixelated textures, and awful lighting/photos, you won't sell anything and that failure will kill your desire to learn and grow. If you have trouble assessing your own quality, browse this site, or check out artstation. Look at artists above your skill level and below.

Hope this helps, best of luck to you!

TazMan2000 wrote
TazMan2000
Very good advice.
Posted almost 3 years ago
0

I did not expect such a good answer, it clarified all my doubts thank you

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