Hm, good question! I have modeled years ago real world edifices for the Google Earth 3d Buildings layer, until it was halted in 2013. One of the criteria was to represent the object with as low polygons/geometry as you can. Certainly, model of a car must have lots of polygons but the thing is to reduce them wherever possible - circle has 12 instead of 24/36 sides, thus when extruding it into cylinder or even more into a bent bar it's less complex. Stairs i used to make as one surface with shades on it representing the steps and risers. As for facades, small depressions are also shown just with shades, not with recessed plains. PNG semi-transparent images instead of geometry showing the specific detail, for example a fence. That's my way. I hope it was helpful.