Looking for information regarding Freelancers

Discussion started by jarratt51

Hi, I've been on the site for a year now. I've applied for so many freelance projects however so many of them either get cancelled or go dark. By go dark, I assume its because someone else has been selected for the project. Fair enough, there are some fantastic modellers on the site. Was just wondering roughly what percentage of freelance projects on the site actually end up being completed vs get cancelled. For people who specialise in the Freelance 3d projects section, what are your methods for ensuring/increasing your chances of being picked for the job. I specialise in vehicle modelling in Blender, so what could I do to help my chances of being selected for a job. Since I am also very experienced in Unity, how can I show this to a potential employer on a 3d project (since CGTrader is generally only for 3d models and not game dev).

Is CGTrader the prime place for finding 3d modelling freelance work?

Much love,

Jarratt51

Answers

Posted about 4 years ago
0

in order to get a job, you need to make better cars than you do . you have weak models .

jarratt51 wrote
In what way are they weak? How do you suggest I improve?
ultra-in-order wrote
ultra-in-order
your answer is bad, you criticized the guy's work without supporting it with advice or actual info, you just said it's bad. do better next time because at some point you were too new to all of this, that's assuming you are good in the first place.
constantine77 wrote
ultra-in-order I wrote him the truth, the work is weak . and I'm not going to tell you why ! if he wants to understand how, let him open the best car models and compare what he lacks !
Posted about 4 years ago
1

I agree with you. The market here is really difficult to stand out in. There are some incredible people on this platform. I have been struggling with the same issues.

Posted about 4 years ago
1

I find you're better sticking with low-poly PBR models, which yours are. I do think Constantine was a little rough as the cars I saw were fine for a lot of indie game-devs, which is your bread and butter. Making something all singing and dancing isn't worth the effort unless you're getting paid top dollar. I make a living out of modelling (and writing about it), you must remember that most models that are bought here are used in basic games for basic users that don't have the latest graphics cards and 10 billion gigs of memory. Low-poly, PBR modellers pay attention to poly-count, not detail. Don't be fooled by those fantastic models (and they are fantastic) that have a heavy price tag but only sell once per year. Selling 3 or 4 a day on one site is a better business than a one-hit-wonder.

Good luck!

constantine77 wrote
take a close look at its models . there is no pbr ! these are projects for the blender program based on procedural materials . I wrote the truth . he needs to learn to learn new programs if he wants to move forward . you all write unbiased compliments here, for fear of offending each other ! that with you people, not really you do not understand that your flattery you only harm but not as you do not help !
jarratt51 wrote
@constantine you could've said that without calling my work crap. I understand that to gain a larger audience I need to focus more on other software. How are they not pbr? Each material in my work uses procedual textures for most of the material inputs. I wouldn't get offended by people calling my work crap if they give a good list of reasons as to why.
jarratt51 wrote
@simon, I'll take that into account. I'll try releasing 3 to 4 models a day and I'll get back to you regarding whether I'll gain a larger audience from it. Cheers for the advice my guy.
SimonTGriffiths wrote
SimonTGriffiths
Hope it works out for you Jarratt as it does for me. @constantine77 I am certainly not afraid of calling someone's work crap, but this isn't crap. It's very good for someone that is just starting out, and the very fact he is asking questions here tells me that he already knows he needs a new direction. I'm afraid I wouldn't know a Blunder procedural if it fell on me lol, I've never liked Blender, but I do appreciate the work that has gone into it for a free piece of software. Maya, Z-brush and Substance Painter/ Designer (in my opinion) are the way to go if you're serious about the job, although, these are not for the faint-hearted and come with a hefty price tag. As for criticism, if it is going to be outright honesty, use a PM and offer advice instead of a roasting :D
Posted about 4 years ago
0

turn on your brain ! I'm from Russia, I write through a translator . I didn't write anything offensive ! online translator gives similar words in meaning . here is a set of words that convey the meaning that I wrote in the first Comment - "you need to learn ""the model is not the best ""few skills "" does not attract attention "

jarratt51 wrote
how are you so angry

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