How important is it to create models in 3ds max or blender

Discussion started by ned089

How important is it to create models in 3ds max or blender. Because it is convenient for me to work in solidworks and there the models are more accurate in size. And yes, I know that the mesh is different when exported from SolidWorks.

https://www.cgtrader.com/3d-models/furniture/kitch...

If it's not difficult to point out the errors in my work.

Answers

Posted over 2 years ago
0

The infographic is pretty old now but gives you an idea of the software format requests: 23% 3dsmax, 18% obj, 12% fbx, 9% 3ds, 7% c4d, 4% stl, 3% lw.
https://img-new.cgtrader.com/uploads/blog/04db7daa-a47d-4188-bfdc-ae17e3ce0a89.png

In regards to modelling accuracy/size the software doesn't matter, only thing that matters is you model it correctly to the specification/dimensions. If your exports are not coming out to the correct scale that is a user error.

ned089 wrote
thanks for the stats, it's better than nothing. And at the expense of export, I meant that when exporting, triangulation is obtained in place of the polygonal mesh
Posted over 2 years ago
1

You have to ask where your models will be used the most. If you're targeting archviz, or gamedev audience, then engineering software is not the best choice to create the models, because those people needs polygonal models with good topology and clean UVs and AFAIK CAD programs are not very good at this. Your models are published with almost zero relevant information for aforementioned audience. If i would be a buyer, i wouldn't give second look to your models. Think about that.

ned089 wrote
Yes, I understand what you meant about game development and I know that my models are not suitable for this industry. But other sectors are not interested in models of this design.

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