Well, these are business secrets. Who will reveal them)))
In my opinion, it is best to choose one niche, one direction and try to become the best in it. Everything is easy ^_^
well almost everything))
I know we could write tons of books, have heated discussions or write multiple TB heavy doc files about our feelings, analyzing the matter in multiple ways, etc., but I am just asking about an A or B answer in your own case.
If you are a GENERALIST knowing and doing both, game ready and render ready, or realtime vs. offline, or lowpoly vs. highpoly, or how in this world you call it in your own articulation, no matter what kind of contents exactly you do, hence, no matter if organic stuff or non-organic, no matter if for *next gen* or *last gen*..... simply enlight me with the probably most important insight for every *profit oriented* vendor please, what makes you (personally) more money?
I don´t have enough long-term data to make own certain conclusions.
When you are offering 50% game assets and 50% render ready assets in your folio on CGT, what gives you more dollars on the end of the month?
Well, these are business secrets. Who will reveal them)))
In my opinion, it is best to choose one niche, one direction and try to become the best in it. Everything is easy ^_^
well almost everything))
Nobody is asking about business secrets.
An answer, *my highpolys make me more money*, is not a revelation of a secret.
A revelation would contain the WHY do they make more and HOW to achieve that.
But I already wrote, nobody is asking about the why and how.
Just a summary, A versus B for someone.
If that question was asked ~10 years ago it would be a reasonable one.
IMHO, right now any *profit oriented* vendor should not think of investing time in making 3d models for sale at all.
If you have something done for a project and it's 99% ready for sale, sure.. go ahead, otherwise it's a waste of time.
Considering my sales on an another account on Squid I made like 99% with game assets only, despite of a very mixed portfolio. Hope it was helpful.
I am probably not the right man to answear because my portfolio is not mixed 50-50.
Maybe something similar to this topic - I have mostly high-poly not textured models. But if I do also textured PBR version of the model it sells not more than the untextured version. I would even say that textured version is selling less than untextured. But probably this is very individual and it depends on specific portfolio of every artist so it is not possible to do any result from it.
Probably my customers buy models because of the shape and modelling and they maybe prefer that not textured model is better editable for them and they adjust it and texture it them self to their needs.
good
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