Game Engine Grass

Discussion started by CGHawk

Game Engine Grass

I wanted to produce some grass that would run in the Eevee game engine and this is the result. There are two sections of grass planes, one flat and one a hill which are instanced to save memory. I am practicing how to make the most stable grass simulations in realtime as I can so look out for my other grass models that are built for rendering and different processes. The grass is made of two poly planes and a grass texture with transparency, then scattered using the particle emitter.

Polys: 4,234

Vertices: 4,237

This scene uses the dynamic sky plugin to produce the skydome similar to a game engine. Just default this as your startup scene if you woud like to start up Blender in this state.

The download includes a Blender file, renders and texture files.

CGHawk

Link to buy: https://www.cgtrader.com/3d-models/exterior/landsc...

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