Just use the OBJ and FBX formats for importing models in whatever software you like.
In many cases you indeed need to recreate the shader in the host program and reattach the textures.
I would recommend going for Blender, with its built in EEVEE renderer you can do the match-moving of models in real-time in near photo real quality and switch seamlessly to Cycles, a top of the bill path tracing renderer for photo-real rendering, and its all free.
Some EEVEE tutorial on architectural visualization here (https://www.youtube.com/watch?v=eUf9VltV4Cc)
3ds max lack of improvements in contrast to its hefty price-tag in combination with speed Blender gets impressive list of features and improvements, also consider Houdini the most powerful software around, available for less then 300 dollars, this brings the Autodesk solution in bad spot.
Look at the comments of this 3ds max 2020 reveal, you get some feel whats going on there, (https://cgpress.org/archives/3ds-max-2020-new-features-revealed.html)