Biggest problem with CGT search engine

Discussion started by miaomiao3d

The biggest and most frustrating part of CGT from a buyers perspective as well as the perspective of artists who want to look through models and want to give likes to their peers is the search engine system.

It is terrible when you type in something like car and all kinds of things pop up that either are not cars or are just a mix and match of everything.

Even when you type in something like low poly car... a bunch of high poly random stuff shows up because people don't know what the standard for low poly cars are and anything 10 000 polys does not qualify as low poly.

I can only imagine what buyers must think when browsing and wasting so much time looking for what they need.

I am not saying that other sites do it better than CGT but this is definately something to work on.

Answers

Posted over 8 years ago
0

well a lot of it is artists' tagging things wrong i believe :/

Posted over 8 years ago
0

Yes hence why I suggested CGT to handle tags with their already great auto suggested system and stop people from manually tagging models at random.

Again the general consensus is that people still prefer setting up the tags on their own so that their models can be viewed by accident but then you have the complete mess we see now...

Not only that but buyers who are looking for chairs could care less about buying cars so again lose!!! If buyers who in general are business oriented people are looking for models they will get frustrated easily by a disorganized website so they'll avoid using the internal search engine and just google it.

What that does is causes them to go to other sites rather than stay on CGT and always shop in one place and so we lose clients every day because of that and people don't even realize it...

The mess that we have is counter productive and highly inefficient. Someone with a practical and very methodical mind set needs to make some changes

Posted over 8 years ago
1

Sorry, but ten years ago, you could consider that 10k polys is not low-poly, but I really think it's not the case any more. 20-30k polys is suitable for modern game engines, for instance, depending of the importance of the subject. And to CGTrader standards, at least in their challenges, up to 50K polys qualifies for lowpoly. You may disagree, but it is their rule that matters.
Now, there is certainly a problem with artists deliberately using tags with no relation to their product to draw some traffic to their products, the same way they put tags for challenges to appear in challenges entries gallery, even when their products are not related.
It has been a problem for a long time, but it needs more decency from some artists in the first place.

miaomiao3d wrote
miaomiao3d
Being out of the industry for so long I didn't know about how much the concept of low poly has changed captainmarlowe. It is very interesting to learn that now the budget is more like 20 - 30 k. When I was in school I remember that anything higher than 10 k would cause major glitches in animation. I guess now things are way different then back in the day.
Posted over 8 years ago
0

Hey guys,

Thanks for the interesting discussion! That's definitely something we look to upgrade ourselves, so it's nice to see some suggestions!

Posted over 8 years ago
0

Hey guys,

Regarding the search query, typing low poly car actually mostly filters the low poly cars. I.e. when you type in "rigged", rigged models show up just the same as clicking on the checkbox. Even though checkbox doesn't show as marked, the filter still works the same (so, erm, oops, we'll need to look at that).

Thank you a good comment on the tag system! It's definitely still a work in progress and something that we're always looking forward to improve, since we also want to bring the best quality for those looking for models.

Regards,
Eddie, CGTrader

Posted over 8 years ago
0

Thanks so much for looking into it!

Posted over 8 years ago
0

The only way to make progress is to make change, i believe ;) And I definitely agree there should be some restraint on the part of artists not to intentionally tag models incorrectly. Maybe we need a button like craigslist where you can "flag" an item for being mislabeled and then the mislabeled tag gets removed?

Posted over 8 years ago
0

I really like you ideas maroans!! Thanks for the input ! :)

Posted over 8 years ago
0

Ty :) i expect it happens now and again hehe. but like the man said, it was a good point to raise

Posted over 8 years ago
0

I have been saying this for a while and am not sure if CGT already created one but I think there should be a section dedicated to original content.

Basically a way to search only the content like the kind Captainmarlowe and a few others make that is never a copy of something that already exists.

A section where both buyers and art enthusiasts can be certain they are only buying or browsing stuff that doesn't come from a movie, game or brand that is already on the market and has been over produced.

A section like that would be truly inspirational in my opinion. What do you guys think?

maroans-vault wrote
maroans-vault
I actually agree. I make cars for example which are infact original, or loosely based on some other car.. i call them BCMs, just so i can attach a pretty logo to them, but they really dont seem to get any attention as im not sure that people understand that it's "generic" and if there were a section for that, it would be helpful.
Posted over 8 years ago
0

I have been reviewing and comparing the CGT website closely for a while and the only thing Turbosquid does better is their search engine.

I don't know how hard it is to implement this coding wise but I think we really need to think about adding these features if we want to become the best 3D website out there.

To make it easier for buyers to find models we need to see things more from a buyers perspective. We need to be smarter about honing in on what buyers are really looking for.

A buyer wants to browse not only based on tags like car, prop or environment. They want to buy based on their specific needs like 1. price 2. software compatibility 3. poly count 4. Textured or not textured 5. rigged or not rigged 6. HDRI compatible 7. Comes with or not lighting and rendering setup 8. Is the scene clean and ready to use in production, (been through the Final layout stage) or not.

We have to start thinking like business professionals, (the people in actual companies who buy our products) and less like amateurs just putting our content on if we want to sell.

If we are just doing it as a hobby it doesn't matter but I think everyone wishes they could make a little more money on the side.

Posted over 8 years ago
1

On CGT you search for tags, not titles.
It should be the opposite.
For example:
"Low poly car" = "Low" "Poly" "Car"
Please fix this CGT, this is the reason I sometimes choose TS instead of you when I'm searching for models. :))

sxigast wrote
sxigast
Also - please add a "Sort by rating"-function, thank you!
Posted over 8 years ago
1

Oh yeah! Good point filipaaofficial sort by rating would also be super useful!!

Posted over 8 years ago
0

I am not sure, perhaps i'm just not seeing it, but, what ratings are we referring to?

Posted over 8 years ago
0

I think he may mean search by designer rank but I could be wrong. It could also relate to designer views and reputation score which would also make sense.

sxigast wrote
sxigast
When I said rating I basically meant Positive/Negative customer feedback. For example: a product with 2 positive and 2 negative feedback = 50% A product with 3 positive and 1 negative feedback = 75%. This basically means that the product with 75% should appear at the top of the page, since it has better rating/happy costumers. :))
Posted over 8 years ago
0

That is a really good idea! So at the very least the artists who are good at customer service and really care about doing good business with clients because they are true professionals get ahead! I like it!

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